

Dungeon hunter 4 mod apk 2021 upgrade#
Instead of being destroyed, the defense will decrease one upgrade level at 16% - 100% Health. (Displaying Min (Campaign 1/10 UPs) to Max (Chaos VIII 10/10 Ups), not range of damage)ĭefense projectiles pierce shields and do 5.5% - 100% of their damage.Īttunes a non-elemental Tower to Poison, causing targets to take 5% Defense Power per second for x seconds and increases Defense Power by 70 - 3885. Minibosses explode when killed dealing around 18,018 - 1,000,000 area damage, depending on enemy type. (Displaying Min (Campaign 1/10 UPs) to Max (Chaos VIII 10/10 Ups), not range of damage) Melee enemies explode when killed dealing around 18,018 - 1,000,000 area damage, depending on enemy type. 0.76% to -30% Damage Taken when under 20% Health. Goblins explode when killed dealing around 36,036 - 2,000,001 area damage, depending on enemy type. +80 - +4650 Defense Power for each unique Defense nearby.Īttunes a non-elemental Tower to Earth and increases Defense Power by 70 - 3885.Īttunes a non-elemental Tower to Fire and increases Defense Power by 70 - 3885.įrost enemies explode when killed dealing around 36,036 - 2,000,001 area damage, depending on enemy type. +x% - +6% Defense Critical Chance for each unique Defense nearby. +1.06% - +10% Defense Critical Damage for each unique Defense nearby. +4.99% - +35% Damage to Crowd Controlled Enemies. (Displaying Min (Campaign 1/10 UPs) to Max (Chaos VIII 10/10 Ups), not range of damage)Ĭhaos enemies explode when killed dealing around 18,018 - 1,000,000 area damage, depending on enemy type.

Warboars explode when killed dealing around 36,036 - 2,000,001 area damage, depending on enemy type. +5.17% - +60% Damage to Skeleton Enemies.

+110 - +6105 damage to Triple Projectile Weapons.ĭeal Area Damage equal to 78% - 500% damage taken in the past 10 seconds. 1.04% to -25% duration of negative status effects. Take 5.41% - 50% less damage from flying enemies +x% - +2.5% crit chance for y seconds after swapping in. +140 - +7770 Hero damage for y seconds after swapping in. +140 - +7770 Ability Power for y seconds after swapping in. +110 - +6105 damage to Single Projectile Weapons. +110 - +6105 damage to Quintuple Projectile Weapons. +20 - +1500 Hero Damage each time you do not Critical Hit. +20 - +1500 Ability Power each time you do not Critical Hit. Gain up to +140 - +7770 Hero Damage based on the amount of missing Ability Resource. Gain up to +140 - +7770 Ability Power based on the amount of missing Ability Resource. +60 - +3300 Hero Armor when under 20% Health. +140 - +7770 Ability Power when at 90%+ Health.
